Forum: Blender


Subject: UV Unwrap Question

3doutlaw opened this issue on Mar 28, 2011 · 9 posts


3doutlaw posted Mon, 28 March 2011 at 9:52 PM

DARN!  I figured it out...after the above thought, I wondered if maybe it is not cutting it up, but that it is already cut up?  This is an OBJ that I mod'd in Blender, and then to Poser 7 for grouping, rigging and create of a CR2, etc.  That left me with an OBJ which had seperate meshes (or in blender terms, a lot of Duplicates!)  I removed Duplicates, re-ran it and voila!  Only 1 vertice, out of sorts.

So....the next question is....is a UV map of this now even usable,since the vertex count is different?  I am thinking so, since I've seen some workflows where they use low poly to create UV's and then subdivide afterward for a smoother model.

Can anyone let me know on that final point, I dont want to take the thread too far off topic.