Forum: Blender


Subject: UV Unwrap Question

3doutlaw opened this issue on Mar 28, 2011 · 9 posts


jestmart posted Tue, 29 March 2011 at 10:51 AM

The UVs are based on the polys so I don't know if the map would be valid.  I can't remember if Blender has a way to save the UV data as a separate, I use UVMapper Classic for that.  If it does I would do that then try applying the profile to the original model.