3doutlaw opened this issue on Mar 28, 2011 · 9 posts
jestmart posted Tue, 29 March 2011 at 10:51 AM
The UVs are based on the polys so I don't know if the map would be valid. I can't remember if Blender has a way to save the UV data as a separate, I use UVMapper Classic for that. If it does I would do that then try applying the profile to the original model.