Zev0 opened this issue on Mar 29, 2011 ยท 29 posts
bagginsbill posted Tue, 29 March 2011 at 4:14 PM
Anti-gamma incoming material.
Add together diffuse and specular.
Gamma correct the result.
Anti-gamma is Pow with Value_2 = 1/gamma , i.e. usually .454545
Gamma is Pow with Value_2 = gamma, i.e. usually 2.2
Color_Math must be used.
There's a Wacro posted somewhere that sets this up for you on simple shaders. More complex ones could be automated but would be a lot of work.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)