Forum: Poser - OFFICIAL


Subject: VSS shaders look terrible

thaliagoo opened this issue on Mar 27, 2011 · 52 posts


estherau posted Tue, 29 March 2011 at 8:25 PM

quote "estherau - if you like things as they are, and you don't need your work to get any better than it is right now, then you don't need to take any more time.  load and render works about like it always did because most products don't take any of this into account.  most haven't changed much material-wise since P4 days.  those that have, almost uniformly haven't taken any current material concepts into account (conservation of energy, Fresnel effect, SSS fakes, etc.).  just turn off the features that have been added to Poser in the past few versions and enjoy.   don't be afraid of losing anything.  instead, realize that you can, with some effort,  make your work even better than what it is now.  realistic materials and linear workflow are just one way among very many of doing that.   maybe they'll never be that important to you, and you'll focus on other areas."

Look I do see where yoiu are comming from but, no that isn't quite it.  I buy premade content and I want it to work with minimal fiddling.  for people that make one gallery image at a time or one book cover it doesn't matter, they will try to maximize their settings.  For me, trying to make a comic without a team of story writers, pencilers, inkers etc like you get with real comics, I find that to make 100s of panels, first set up the scene  and pose everybody in it etc incredibly time consuming.  Now if the new features worked easily with my premade content then that would be good. I am happy to reduce light intensity or change my lights to a single point light in a room say and use gamma - but some of the textures just look washed out with gamma and the colours sometimes look richer and better with HSV 2.2 instead, and I suppose were designed for earlier poser versions.  Also for a tooned look I may not even need these more tricky features that require more fiddling anyway.  I toon all my pics mostly now using olivier's shaderworks.

It may be progress but I can't help feeling nervous if a lot of the premade content in my bloated runtimes is not going to work straight after loading anymore.  I like a lot of the new features of poser pro 2010, particularly render queue.

 

Love esther

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