AboranTouristCouncil opened this issue on Apr 02, 2011 · 8 posts
AboranTouristCouncil posted Sat, 02 April 2011 at 9:02 PM
I did some fiddling with the textures as you suggested, but what I think is happening is that the textures for the Red Oak actually uses a single image with 3 or 4 individual leaves (and stems) for one geometric plane used by the tree model, and that image lays flat on that plane, which is why it seems to give it its 'whoosh' look. I tried another tree (maple), with only one leaf in its texture map, and got much better results.
Learn something new every day.
Quote - It all depends on the tree you have. The HD trees are more suitable for foreground like this. But the thing is, with most trees, is that the last branching level and the leaves attached to it are part of the same alpha plane, so you can't break up the regularity, since it's just a 2D plane. You can play with leaf flexibility and curl in the plant editor, sometimes it gives decent results. You could also add/create a displacement map, this would give more depth to the leaves.
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