mysticeagle opened this issue on Apr 03, 2011 · 12 posts
wimvdb posted Sun, 03 April 2011 at 10:35 AM
Dynamic clothing is great, but there are some disadvantages.
You have to plan ahead for using them (zero pose at frame 1, dynamic pose at 30), which is fine if you have relative simple scenes which you do not modify later. But if you do, things can get messy (like props/figures flying around because you added them in frame 30 instead of 1).
There are few (if any) movement morphs in most dynamic clothing (like opening a jacket). Conforming clothes often have. This cannot be simulated unless the mesh has been cut at the right place for opening the jacket.
Layered clothing items can often be a challenge (like a tucked in shirt)