taoz opened this issue on Apr 05, 2011 · 11 posts
bagginsbill posted Tue, 05 April 2011 at 1:19 PM
The graying indicates you were using a typical Daz shader, with blue tinting of the color map.
Most all skin shaders designed before Poser Pro were done for rendering in the absence of linear work flow, i.e. in the absence of gamma correction. They include various compensations to make the render look less wrong. Linear workflow changes all that. The compensations built into the shaders must not be used. It's like wearing your contact lenses and your glasses.
If you're used to glasses and want to stay with them, you must not put in your contact lenses. If you want your contact lenses, you have to take off your glasses.
This means, either continue to use non-linear workflow and you can use your complex compensating shaders, or use linear workflow and switch to simple non-compensating shaders.
The irony is that so much content has already been developed to produce decent results in the absence of a linear workflow, and now it seems to be more work to use the new, so-called easier technique.
If you're a click-and-render type, you may find it easier to just not user Poser Pro features, because so much content doesn't work right when you enable GC.
A lot of content doesn't work right with IDL, either.
If you want the most realistic content that work in the broadest set of lighting regimes, in the shortest render time, using the simplest techniques, with no screwing around with lights for 20 hours, you will want to learn what's wrong with your content and learn to fix it. Learn to take advantage of GC and IDL provided by Poser Pro 2010.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)