shuy opened this issue on Apr 05, 2011 ยท 11 posts
shuy posted Tue, 05 April 2011 at 2:11 PM
Thanks BB. I do not remember mentioned thread. Probable it had weird subject, because I usually read all thread about dynamic clothing and ofc yours tips refering nodes.
:) I feel better now. I thought that I do something wrong but now I see that more people have the same problems with theirs meshes.
Anyway you showed so many tricks with material nodes that I can create my own node which fix the problem. Plain displacement map works with smooth meshes. Of course displacement do not fit to draped surface with deep folds.
There is one trick which let you avoid poke through - subdivide mesh couple times :)
High poly clothes works quite ok, but I always try to create as low poly as it possible. Here you can see wireframe. Calculating dynamic with Antonia Lo show number from 10 to 21 (do not know what these numbers means, but common dynamic clothes and V4 show over 100)