colorcurvature opened this issue on Apr 05, 2011 ยท 4 posts
PhilC posted Tue, 05 April 2011 at 4:34 PM
screenX,screenY,screenZ = poser.Scene().WorldToScreen(worldX,worldY,worldZ)
Translates World coordinates to screen coordinates. The Z screen coordinate is somewhat imaginary but is there none the less.