Forum: Poser - OFFICIAL


Subject: number of texture maps

ice-boy opened this issue on Apr 11, 2011 · 48 posts


Winterclaw posted Tue, 12 April 2011 at 11:22 PM

You could use an HSV node or one of the math funtion nodes to remove the color from one of your existing maps and then plug that into specular and bump. 

BTW, forgive my ignorance, but is there a specific reason to spilt things into R, B, and G?

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)