ice-boy opened this issue on Apr 11, 2011 ยท 48 posts
pitklad posted Wed, 13 April 2011 at 12:25 AM
Quote - To get the best performance from that, it's better to put data that belongs to the same point in the model in one texture (for example, bump, specular and highlight size for the head) rather than putting data for multiple body parts in one texture.
Does that mean in the case you have a big map that includes bump, specular, highlight and setup it to offest to use in anycase the corresponding part of the map (I think I've seen this in a post in the past) is better than 3 maps?