ice-boy opened this issue on Apr 15, 2011 ยท 19 posts
nruddock posted Fri, 15 April 2011 at 1:21 PM
Quote - I think, you cannot offset outside the 0 to 1 range! So, what ice-boy is trying to achieve won't work with the mapping as shown in the 2nd post.
You are wrong, Poser honours UV values outside of the range 0..1, which can be extremely useful for procedural shaders.