Zev0 opened this issue on Apr 19, 2011 ยท 10 posts
aRtBee posted Tue, 19 April 2011 at 3:02 PM Online Now!
@anapaum
the routine is to create the simulation first, and hide the body parts later, when you render the animation. Cloth Room will not collide cloth to an invisible whatever, and does so since P5. It's not a bug, it's a feature.
@V01f
Cloth sims run the best when the clothes fit reasonably, without poke through at the start and without "fladdering" around. Usually just handling the dials or a magnet does the job. Convertion (using WW, which is build into P8 anyway) might help when the figure is completely different (like: from V4 to WackyWorld Rhino). There is no reason to make it into a prop.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though