markschum opened this issue on Apr 23, 2011 ยท 11 posts
Dizzi posted Sun, 24 April 2011 at 5:26 AM
You can't do it directly akaik, but you could do something like this:
Check if actor points at something with poser.Scene().CurrentActor().ParameterByCode(poser.kParmCodePOINTAT)
Get WorldQuaternion
move all other actors in the scene and compare WorldQuaternion, move actors back in place...
Rather ugly approach I guess ;-)