Philywebrider opened this issue on Apr 22, 2011 · 155 posts
Winterclaw posted Mon, 25 April 2011 at 12:33 AM
Quote - Obviously they're not speaking, quite right. From that you can conclude either they are stupid, or you don't understand everything they're dealing with. Marketing (and commitment) is a tricky thing. Corporate reticence is generally a clue; you have no idea what kind of trouble is possible from speaking too early about plans/efforts/intentions. For example, if I tell you I'm going to jump the grand canyon on a motorcycle, and then I decide not to because "WTF was I thinking?", I look like a fool. But if I never mention the idea at all, then you don't think less of me when I fail to do it. On the other hand, if I just do the jump, it's all good.
As someone who plays/follows MMOs I know firsthand what it's like to have a dev say they are going to do something and then change their minds or fail to deliver. So they often tend to be tight-lipped until they are really ready to release something. On the other hand you've got the other extreme were developers aren't talking enough (when it's proper time for them to talk).
Generally speaking, I think that not saying too much too soon is generally the best policy, but not always.
Another and worse problem is not listening to people (or your core target audience) but as someone from the outside, it's hard to tell who that audience is at times and you don't always know when you aren't being listened to generally until it's too late.
Since SM is in the business to make money, as is daz, and since in reality both of them kind of need the other to keep going, the most logical thing for now is to assume there are at least some kind of communication and actions going on. So since reality doesn't always follow logic, all we can do is wait and see.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)