ice-boy opened this issue on Apr 25, 2011 · 111 posts
wimvdb posted Mon, 25 April 2011 at 11:43 AM
32bit Poser can only handle a max of 2GB of memory on a 32bit operating system. Of that 2GB a portion of it is used by the program and shared data (DLL's in Windows). So you have 1500-1700MB of data for your scenery. If you look at the task manager or other tool you find out who and what uses up memory. In Poser 7 and 8 I was able to load 3-4 v4's with outfit and I would hit the maximum. No memory leaks, just all the data which Poser uses.
If you go to 64 bit for Poser and the Operating systems, those limits disappear and you can allocate as much as your hardware allows. In very large scenes Poser will sometimes allocate more than 32GB.
If you are in a 32bit environment you change a couple of things to get more memory such as:
Render in separate process
Set preview texture display size to 128K
disable some import libraries
Those are considerable memory savers.
Best thing though is to upgrade to 64 bit