ice-boy opened this issue on Apr 25, 2011 ยท 111 posts
ice-boy posted Mon, 25 April 2011 at 4:11 PM
Quote - honestly Ice- boy.
What are you talking about?
And btw, simple codes dont exist in this case. You need to implement a code in a existing software which should keep his compability.
And Pose has a raytrace render engine.
render real hair without tranparency? Please explain what you mean with this.
-if they would use a new renderer then all the old materials and nodes would not work. they would have to add new nodes. but the names would be very similar. creating a skin material,hair material,cloth material ,wall material, car material would be easier. you would spend less time and get better results. but you would need new materials.
in CGI we use 2 types of hair. polygon based hair. those are planes with transparency textures. 90% of DAZ hair. the other type is strand based hair. with small strands that render like real hair.
poser is using raytracer. but Firefly is a hybrid renderer. a new raytraced renderer with pathtracing would be different. easier and better.
-i am not an expert. but making a brute force raytracer can be done in 6 months. then you spend 12 months testing,beta,adding tricks,opitmization. in 20 months you have a new renderer that works.