ice-boy opened this issue on Apr 25, 2011 · 111 posts
ice-boy posted Tue, 26 April 2011 at 2:24 AM
Quote - > Quote - why should they change the material room for a new render engine? The material room from Poser is one of the best. Efficient and powerfull, would be silly to change it.
better overwork the old one. And you have no issues with the materials and lights and cameras.
When you want a really great image, simple shader nodes are a no go. For really Photorealistic render, even in C4D , Vray , you need really good shaders. Have you ever seen the material room from Vray??Without great nodes, even the Vray render engine produces you crap.
i think we are not on the same page. let me explain.
i am not saying that they should change how the material room works and looks. please try to understand my bad english. the nodes can look 100% the same. the whole material room can look 100% the same. when
you have a new raytracer then you dont need anymore '' specular'' and ''blinn''. with a raytracer you only need ''reflection''. so insted of 3 different nodes you would only have 1 node. it would look visual the same.