ice-boy opened this issue on Apr 25, 2011 ยท 111 posts
ice-boy posted Tue, 26 April 2011 at 3:09 AM
i said that with a raytraced renderer you dont use anymore blinn and specular. those are cheats. in a raytraced renderer you only use reflections for highlights. in the material room you use less nodes .
so i wrotte nothing wrong.