ice-boy opened this issue on Apr 25, 2011 ยท 111 posts
kawecki posted Tue, 26 April 2011 at 3:26 AM
Quote - i said that with a raytraced renderer you dont use anymore blinn and specular. those are cheats. in a raytraced renderer you only use reflections for highlights. in the material room you use less nodes .so i wrotte nothing wrong.
Blinn, specular or reflection for highlight all are cheats, it all depend on the material you use. For a perfect metal you have no Blinn, Torrance, Fresnel, highlight size, reflection. You have only a mirror that reflect strictly following the refelection law. Now if you have a rough metal using the Torrance-Cook model will not be a bad idea and if you have a piece of chalk forget all, you even have no reflections.
And I even had not mentioned human hair because if you don't take into account that light is a wave you are in big trouble and for raytracers the light is photons and not wave....
Stupidity also evolves!