rokket opened this issue on Apr 30, 2011 ยท 260 posts
moriador posted Sun, 01 May 2011 at 2:11 AM
It's funny. I stopped playing with Poser for a couple of years and when I came back, my first thought was, "OMG, I can't believe I actually thought those figures looked human!"
A couple of years later, and I think those same figures look acceptable again.
I think working for a long time with CG art might tend to inure one to its obvious flaws. The figs aren't good enough without a lot of work. People don't just meld into walls, floors, and furniture, and their flesh and muscles do change shape when they move, lift, bend, carry, lean, push, etc. I hold the handle of a basket and the handle presses into the flesh of my fingers. I rest my chin on my knuckles and the skin of my face reacts to the pressure. But almost no one is making morphs that are this detailed. Yet, the eye will notice these flaws.
The most perfect lights and shaders will not make an impossibly posed, weirdly morphed mutant look like a photo of a human. It will still look like a photo of an impossibly posed, weirdly morphed mutant.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.