uncle808us opened this issue on Apr 29, 2011 · 27 posts
MarkBremmer posted Mon, 02 May 2011 at 9:00 AM
This is where the tweaking of the physics settings comes into play. I suspect you already increased the Geometry fidelity settings mentioned earlier.
There are two things to try here in the following order:
subdivide/add more polygons to the plane that is the floor - increasing this by a factor of 2 or four would be a good start. The additional Polygons and vertexes help the Bullet physics engine figure out what to do. (if you are using an older version of Carrara - v7 or earlier - then the physics will be more difficult to tweak since the Bullet library <Carrara v8+>
is much, much better than Carrara's original implementation)
Incrementally increase the collision fidelity above 100% - this will begin to significantly increase the calculation time.