Forum: Poser - OFFICIAL


Subject: Photo realistic renders

rokket opened this issue on Apr 30, 2011 · 260 posts


moriador posted Tue, 03 May 2011 at 11:52 PM

Quote - Obviously 'bokeh'or DOF or Depth of field has nothing to to with reality, as the human eye doesn't perceive objects in that way. It is an strained attempt to turn a photographic bug into an advantage, an artistic effect that is most overused and tiresome, as bagginsbill has demonstrated. Unfortunately for them (the photographers) most people don't like 'bokeh' or whatever you call it. Serves only to prove that taste and style is more important than any technical knowledge.

Most people don't like bokeh, eh? How do you know? Have you asked most people? I think your assumption is incorrect. Can you show me some evidence?

Who cares whether cameras re-create reality accurately or not? That's not the question at all. "Reality" is one of those slippery terms which can have us meandering through thousands of years of philosophical discourse as we attempt to define it. We will not succeed here.

I thought what we were discussing was "photorealism," which seems to me to be a bit easier to understand -- as something which closely resembles the sort of images created by a camera. I think when we see an image we pretty much know immediately whether we could be fooled into thinking it was a photograph. Some people are more easily fooled than others. But each one of us is in no doubt as to when it's happened to us. We say things like, "I thought that was a photograph." Or "For a moment, I was convinced that was a photograph," and so on. And when we are fooled (momentarily or for longer), I'd say, for us, that image was "photorealistic."

I think BB's cue balls fall into the category of photorealism for me. If I saw them on a stock photography site, I would not question whether or not they were produced by a camera. So Poser can handle the lighting and shaders for close-ups of inanimate objects. I await the day when it can manage human figures convincingly. But then again, I still think that's a matter of how much effort is put into the meshes that are being rendered, the poses, the textures, etc as well.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.