rokket opened this issue on Apr 30, 2011 ยท 260 posts
wolf359 posted Wed, 04 May 2011 at 10:32 AM
Hi I dont understand this statement .
It seems to me that modeling the eyelid geometry with
some simple thickness to the rims would help alot without the need for yet more
"spaghetti" in the shader room
Here is a very primitive model/render I cobbled up in C4D to demonstrate.
Cheers