Forum: Poser - OFFICIAL


Subject: Photo realistic renders

rokket opened this issue on Apr 30, 2011 ยท 260 posts


bagginsbill posted Wed, 04 May 2011 at 10:36 AM

Quote - "and the lower eyelid will always be unconvincing until Poser updates it's material room with better shader nodes."

Hi I dont understand this statement .

It seems to me that modeling the eyelid geometry with
some simple thickness to the rims would help alot without the need for yet more
"spaghetti" in the shader room

Here is a very primitive model/render I cobbled up in C4D to demonstrate.

Cheers

Wolf - you may be right, but I object to the incorrect conclusion there will be more spaghetti. You're a respected authority on CG (by me and others) so be careful what expectations you set.

[EDITED] I said more, but I feel I said too much. If you saw what this said before, please disregard.


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