rokket opened this issue on Apr 30, 2011 ยท 260 posts
bagginsbill posted Wed, 04 May 2011 at 10:36 AM
Quote - "and the lower eyelid will always be unconvincing until Poser updates it's material room with better shader nodes."
Hi I dont understand this statement .
It seems to me that modeling the eyelid geometry with
some simple thickness to the rims would help alot without the need for yet more
"spaghetti" in the shader roomHere is a very primitive model/render I cobbled up in C4D to demonstrate.
Cheers
Wolf - you may be right, but I object to the incorrect conclusion there will be more spaghetti. You're a respected authority on CG (by me and others) so be careful what expectations you set.
[EDITED] I said more, but I feel I said too much. If you saw what this said before, please disregard.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)