rokket opened this issue on Apr 30, 2011 · 260 posts
anupaum posted Wed, 04 May 2011 at 11:57 AM
Attached Link: Bronwyn's Portrait
That makes sense, but how do we know what values are "right?" And wouldn't these change, depending on the lighting conditions? (I have a really tough time rendering low-light scenes.) For some of us, there's already so much complexity in the shader tree that it feels overwhelming. This portrait, for example, is of a character that uses one of Robin's shader trees for the skin. When I go into the materials room to have a look at what she's done, I have NO CLUE what most of those nodes are actually doing.
Now, despite Robin's excellent work, I would NEVER mistake this render for a photo. The hair, Bronwyn's nose, and her flesh simply don't look real to my eye--even though this is my character and my render.