rokket opened this issue on Apr 30, 2011 ยท 260 posts
Vestmann posted Wed, 04 May 2011 at 12:49 PM
Quote - "and the lower eyelid will always be unconvincing until Poser updates it's material room with better shader nodes."
Hi I dont understand this statement .
It seems to me that modeling the eyelid geometry with
some simple thickness to the rims would help alot without the need for yet more
"spaghetti" in the shader roomHere is a very primitive model/render I cobbled up in C4D to demonstrate.
Cheers
What I mean, as bagginsbill has stated, is that even with perfect geometry we need better shaders for the "liquidy" bits under and around the eye.