Forum: Poser - OFFICIAL


Subject: Photo realistic renders

rokket opened this issue on Apr 30, 2011 ยท 260 posts


Vestmann posted Wed, 04 May 2011 at 12:49 PM

Quote - "and the lower eyelid will always be unconvincing until Poser updates it's material room with better shader nodes."

Hi I dont understand this statement .

It seems to me that modeling the eyelid geometry with
some simple thickness to the rims would help alot without the need for yet more
"spaghetti" in the shader room

Here is a very primitive model/render I cobbled up in C4D to demonstrate.

Cheers

What I mean, as bagginsbill has stated, is that even with perfect geometry we need better shaders for the "liquidy" bits under and around the eye.




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