odf opened this issue on Oct 27, 2008 ยท 13933 posts
Schecterman posted Thu, 05 May 2011 at 3:47 PM
Yeah, that whole poke-through thing. I have no idea what can be done in Poser to eliminate that, with a piece of clothing that by its very nature needs to be very close to the skin.
Of course in 99% of clothed characters, one would only have the visible geometry - A clothed character would only have the clothes plus any visible body parts, but not clothing modeled over the body geometry. Except in certain situations where it would make sense to do otherwise, of course.
But in Poser, short of making entirely new figures for each occasion, I suppose the next best thing is to simply hide unseen body parts and that's what I was assuming people would do. But obviously distortion in the mesh when the body parts are bent is no good.
Well I wasn't sure where exactly to make the part groups, and I figure that's the main problem. I tried to match it up as best as I could with Antonia's parts, but the geometry didn't line up right everywhere, and since (I guess) Antonia has JCM's, that makes it a different story too, since the catsuit can't share those. Again, if only Poser had weight painting, it would be soooooo much easier.
Thanks for your work on it Les! I just sent you an email, and I'll repeat again, if there's anything you need me to do or change, let me know.
...