Winterclaw opened this issue on Apr 27, 2011 ยท 14 posts
dd45 posted Fri, 06 May 2011 at 9:28 PM
reading through here with some amusement; i use DS & often have to add the blue diffuse & dark red ambient to compensate, especially when i use the Uberenvironment lighting.
i guess until there's some kind of standard format in render engines (rather unlikely) the creators are stuck between a rock & a hard spot... and users will be compensating one way or the other depending on the render engine & the effects they want.