LionheartM opened this issue on May 11, 2011 · 33 posts
lesbentley posted Fri, 13 May 2011 at 10:13 PM
{
#Animating on
version
{
number 4.01
}
clearFigureKeys 1
camera MAIN_CAMERA
{
channels
{
rotateY yaw
{
keys
{
static 0
k 0 45
sl 1
spl
sm
}
staticValue 90
}
}
cameraModel poser
}
doc
{
useCamera MAIN_CAMERA
}
}
As this pose only affects one channel it could leave rotateY in a diffrent state to the other channels in the main Camera. So you may need to start a new scene after using it to be sure your camera is returned to its normal state.