Forum: Poser - OFFICIAL


Subject: Saving camera poses problem

LionheartM opened this issue on May 11, 2011 · 33 posts


lesbentley posted Fri, 13 May 2011 at 10:13 PM

Here is an example of setting 'static 0' (Animating on) via a cm2 file. This is only a partial pose, it only affects yOrbit (rotateY) of the Main Camera. The k value is 45.0, the staticValue is 90.0. In P6, this pose will unconditionally set the k value to 45°, irregardless of the state of the Animating switch in the interface, and it will remain at that value when the switch is toggled.

{
#Animating on
version
    {
    number 4.01
    }

clearFigureKeys 1

camera MAIN_CAMERA
    {
    channels
        {
        rotateY yaw
            {
            keys
                {
                static  0
                k  0  45
                sl  1
                spl
                sm
                }
            staticValue 90
            }
        }
    cameraModel poser
    }

doc
    {
    useCamera MAIN_CAMERA
    }
}

As this pose only affects one channel it could leave rotateY in a diffrent state to the other channels in the main Camera. So you may need to start a new scene after using it to be sure your camera is returned to its normal state.