rokket opened this issue on Apr 30, 2011 · 260 posts
ice-boy posted Sat, 14 May 2011 at 2:07 PM
Quote - Proper wood shaders depend on the lighting used. Same with any shader. Rarely is there a one-shader-fits-all-lit-scenes shader. The instant you change the angle of a light, the jig is up.
maybe in poser. but not in normal 3D softwares.
you use a shader and 3 important textures. and it should work in every situation.
color (color map)
microdetail (bump + displacement)
reflection map (specular map)