aspiring3D opened this issue on May 14, 2011 · 6 posts
markschum posted Sat, 14 May 2011 at 9:28 PM
Look at the uv map for the item you are texturing. Although there is one image required per material zone, there may be several material zones on a single image.
Like v3, torso, srms, legs and hip are all on one map.