rokket opened this issue on Apr 30, 2011 · 260 posts
ShawnDriscoll posted Sat, 14 May 2011 at 10:46 PM
Quote - color (color map) microdetail (bump + displacement)
reflection map (specular map)
You're right. Those are trivial channels of a shader for most renderers now. But they can still ruin a scene by incorrect lighting. Especially if you're using a photo of wood that already has hightlights and shading on it. In such cases, the scene lighting needs to match the lighting when the photo was taken.
P.S. vintorix, they can't send a man to the Moon anymore. Saturn V technology has become mythology now. Can you render the mist in Vue with its own alpha and then postwork it with your Poser render?