odf opened this issue on Oct 27, 2008 · 13933 posts
Thalek posted Mon, 16 May 2011 at 2:18 AM
I did very, very little, basically turning on the high heel morphs in the designer, and the thigh cuffs morph. A little tweaking here and there to minimize poke-through. From there, I used Phil's standardized boot texture. In short, nothing actually original here.
Had to tweak the foot settings to bend the boots to the appropriate shapes, which is something I should do AFTER applying a pose, not before, as most poses seem to change the foot settings.
I doubt you could get much variety out of Phil's designer, although with the right textures and transparency maps, it would look like much more. OTOH, I've barely used it at all, so I have no idea just what can be done with this.