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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Antonia - Opinions?


jancory ( ) posted Wed, 18 May 2011 at 8:29 PM

thank you!


lost in the wilderness

Poser 13, Poser11,  Win7Pro 64, now with 24GB ram

ooh! i guess i can add my new render(only) machine!  Win11, I7, RTX 3060 12GB

 My Freebies



Thalek ( ) posted Wed, 18 May 2011 at 8:36 PM

Except for boots for Epithumia's First Contact suit (and modifying someone else's props with EZ Pose), I've never really done any freebies before.  I hope everyone enjoys it.


shante ( ) posted Wed, 18 May 2011 at 10:20 PM

Ok I finally installed Antonia and the textures and a few morphs.

Are there any breast morphs and face feature adjustment morphs for the second to last version of her (nose, lips, eyes, ears etc.)?

I noticed the Antonia installer gives me an Antonia and an AntoniaA version. I tried the AntoniaA but the standartd Annd textures didin't work. So I tried the standard Antonia and got it to work. What is the AntoniaA and what textures work on her?

 

THALEK:

Do we need a seed file to use these boots or do they work out of the box?


shante ( ) posted Wed, 18 May 2011 at 10:25 PM

Quote - The conversation about creating shoes made me decide to try making something basic with PhilC's Shoe Designer, now that it supports Antonia.

I did very, very little, basically turning on the high heel morphs in the designer, and the thigh cuffs morph.  A little tweaking here and there to minimize poke-through.  From there, I used Phil's standardized boot texture. In short, nothing actually original here.

Had to tweak the foot settings to bend the boots to the appropriate shapes, which is something I should do AFTER applying a pose, not before, as most poses seem to change the foot settings.

I doubt you could get much variety out of Phil's designer, although with the right textures and transparency maps, it would look like much more.  OTOH, I've barely used it at all, so I have no idea just what can be done with this.

 

I assume these are not workable on anything BUT Antonia 1.2......right?


Thalek ( ) posted Thu, 19 May 2011 at 2:36 AM

I don't honestly know, Shante.  I haven't tried.


EnglishBob ( ) posted Thu, 19 May 2011 at 6:07 AM

Quote - I assume these are not workable on anything BUT Antonia 1.2......right?

Clothes built for one figure generally won't conform to a different one. This includes earlier versions of Antonia, since the body part naming changed with 1.2.


EnglishBob ( ) posted Thu, 19 May 2011 at 6:09 AM

Attached Link: http://www.morphography.uk.vu/dlv3qd.html

I updated the Antonia QuickDress. If it seems ok to everyone else, I'll upload it to the AP site. ;)


shante ( ) posted Thu, 19 May 2011 at 7:41 AM

Quote - > Quote - I assume these are not workable on anything BUT Antonia 1.2......right?

Clothes built for one figure generally won't conform to a different one. This includes earlier versions of Antonia, since the body part naming changed with 1.2.

 

I understand that I was thinking out loud hoping unreasonably it seems I was wrong.

I also wanted to know what AntoniaA is that got installed in my Antonia Folder along with the LR and I guess standard Antonia. Is that the 1.2 version?

If so which texture do I use for her? I tried using her first and the New Anna texture I tried didn't work. I sorta knew I was going to have problems with this with all the versions of Antonia out there. I tried sorting through it all but as i aso figured I faile keeping it all together.

It would be nice if all version of the figure are bundled together in a folder with their corresponding "Stuff" to kep dunderheads like me from falling on my face.  :(


Faery_Light ( ) posted Thu, 19 May 2011 at 9:45 AM

Shante, the Antonia figure is the latest version that works with WW, the Antonia is the one for all the other textures and older stuff.

I think that's the way it is, someone correct me if that isn't the case.  :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


EnglishBob ( ) posted Thu, 19 May 2011 at 10:28 AM · edited Thu, 19 May 2011 at 10:30 AM

Quote - I was thinking out loud hoping unreasonably

That hardly ever works. :-)

Quote - I also wanted to know what AntoniaA is that got installed in my Antonia Folder along with the LR and I guess standard Antonia. Is that the 1.2 version?

From the FAQ file that comes with Antonia:

"Antonia comes with two different UV mappings and in two different resolutions. The 'A' mapping (AntoniaA and AntoniaA-lo) is the original mapping made by me (odf). The new mapping (Antonia and Antonia-lo) was made by Renderosity member MikeJ and is cut more conventionally. There are free textures available for both mappings, so if you load a texture and it does not fit, be sure to try it with the other mapping."

If you unzipped into your runtime without rearranging the files, there will be a folder Runtime:Docs:Antonia which contains this FAQ file, and also one called VERSION which will tell you which version you have. I'd strongly recommend version 1.2 since future versions will build upon that one.

As BluEcho said, 1.2 is the one which is compatible with Wardrobe Wizard.


cyberscape ( ) posted Thu, 19 May 2011 at 2:24 PM

Thanks for the boots, Thalek! They're quite good! And the dress is quite awesome too, EnglishBob! Again, thanks guys! I'm looking forward to playing with those.

 

Okay... Shante's issues with Antonia just proved a very valid point... the confusion that two UVmap versions can cause for new users. In fact, I'm wondering why we still need to be dealing with two different UV mappings? I haven't even bothered with the "A" version ever since the second UV map came out. Anybody else?

I know there are still a few textures out there for the older UV but, isn't it time to update them? One figure, one map = a lot less confusion.

------------------------------------------------------------------------------------------------------------- 

AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760

PoserPro2012, Photoshop CS4 and Magix Music Maker

--------------------------------------------------------------

...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.


shante ( ) posted Thu, 19 May 2011 at 2:25 PM

Hi

 

Understood but I just wanted to start working with her after waiting and anticipating and hovering here bothering everyone I rhought it was about damn time I did....yes!?  ;)

So which texturs and which morphs work with version 1.2?

I thought Anna (SaintFox?) worked with 1.2 but I tried and it didn't.

So I got the other Anna(Fenrissa) and it didn't work either. Which lost me completely.

I wanted to use 1.2 but when I saw the textures and other body morphs for the most part refused to work I went with the other one.


Thalek ( ) posted Thu, 19 May 2011 at 2:39 PM

I'm glad you like them, Cyberscape.  I just cobbled together (pun intended) something very quickly.

Shante, I did a hasty check last night, and it appears that the boots will conform properly to Antonia 1.0 as well as 1.2.  I did NOT put her through her paces to see if the boots held up under different poses.  So, give it a try; you've nothing to lose.


cyberscape ( ) posted Thu, 19 May 2011 at 2:42 PM

Shante, in your characters folder for Antonia will be 4 figures. The "Antonia-1.2" figure will be the one that uses SaintFox's Toni Polygon texture set.  The "AntoniaA-1.2" figure uses the older mapping. The other two (with -lo- in the name) are low-poly versions, good for using in backgrounds and crowds.

Bear in mind that most of the morphs available right now DO NOT work for Antonia-1.2 unless they specifically say so.

------------------------------------------------------------------------------------------------------------- 

AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760

PoserPro2012, Photoshop CS4 and Magix Music Maker

--------------------------------------------------------------

...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.


cyberscape ( ) posted Thu, 19 May 2011 at 2:47 PM

Actually, let me add to what I just said...

 

Face morphs should work fine on Antonia-1.2(they do for me). It's the body morphs that can cause confusion. What works for Antonia-1.0, will not work for Antonia-1.2

------------------------------------------------------------------------------------------------------------- 

AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760

PoserPro2012, Photoshop CS4 and Magix Music Maker

--------------------------------------------------------------

...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.


Thalek ( ) posted Thu, 19 May 2011 at 3:09 PM

Shante:  No, the boots do not properly follow poses when Antonia 1.0 is wearing them.  I'm sorry.


SaintFox ( ) posted Thu, 19 May 2011 at 4:14 PM

file_468941.png

@Shante: If the Anna-morph doesn't work you may want to download it again and overwrite what you have in your runtime. As soon as Antonia 1.2 was released Les helped me with "fitting" the morph to the new version of Antonia. Above you see an example: Antonia 1.2 with the Anna-morph on the left and Antonia 1.2 "pure" on the right.

 

About the different mappings: When MikeJ did the remapping some of us texturers liked his version better while others prefered the original mapping. In fact both sites had good arguments and so we decided to offer Antonia with both mappings to let merchants and freestuff-creators decide what they perfert. When it comes to dressing and posing there is no difference between Antonia "standard" and Antonia "A" - both have the same rigging, they move the same way and the same clothes will fit them. The only difference are what textures they can "wear".

As Antonia is no commercial project but a kind of experimenting field for modellers, texturers and other artists to us creators it was no problem to add both versions. And as all the content you talk about is free I see no problem with different mappings as you don't have to waste money on things you may not use in the end. Of course: commercial products will need a hint on the mapping version so that people can see what they get!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Thu, 19 May 2011 at 4:37 PM

About the boots: I see that there are indeed problems with poses. But in fact the boots do follow Antonia's movement, to me this looks like a joint-problem. But I have few to no clue of the misterious world of joints. Hopefully someone else may look into this, it may be that this is no biggie.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Cage ( ) posted Thu, 19 May 2011 at 4:48 PM · edited Thu, 19 May 2011 at 4:49 PM

Quote - I haven't even bothered with the "A" version ever since the second UV map came out. Anybody else?

I'm exactly the opposite.  I haven't used the non-A version at all, except to correct a flaw in an earlier version of its UV mapping.

One would think that options are good.  Really don't understand complaints about a situation which offers room for greater variety.  😕

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


SaintFox ( ) posted Thu, 19 May 2011 at 6:29 PM

file_468945.png

As for the boots: IMHO they're worth the effort of adjusting the joint parameters. Antonia already loves them a lot!!!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Thalek ( ) posted Thu, 19 May 2011 at 7:10 PM

I'm glad that you and Antonia both like the boots, SF!  [grin]


SteveJax ( ) posted Thu, 19 May 2011 at 11:19 PM

Ooo Shiney Boots! NABS!


lesbentley ( ) posted Fri, 20 May 2011 at 3:45 AM · edited Fri, 20 May 2011 at 3:47 AM

Content Advisory! This message contains nudity

file_468960.png

(click image for larger view)

Thanks for the boots Thalek. I like them!

I'm a bit of a dunce when it comes to the Material Room, but thought that what I used here was not too bad from a grey scale map. I also played around with the JPs and added some JCM, I seem to have had more success than I did with the catsuit. Probably because the boots are a looser fit, do not have as many parts, and do not cover the crotch. If you are interested in what I have done, I could send you the modified cr2.

With the thigh JPs it was mostly a matter of making the innerMatSpheres bigger for 'Kick'.


Thalek ( ) posted Fri, 20 May 2011 at 4:35 AM

I'm glad so many people seem to be happy with the boots.

I'd be delighted to see what you've come up with, LesBentley


SaintFox ( ) posted Fri, 20 May 2011 at 6:04 PM

See, I knew that that special someone will look into the boots waves to Les with both hands

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


cyberscape ( ) posted Fri, 20 May 2011 at 9:37 PM

Quote - > Quote - I haven't even bothered with the "A" version ever since the second UV map came out. Anybody else?

I'm exactly the opposite.  I haven't used the non-A version at all, except to correct a flaw in an earlier version of its UV mapping.

One would think that options are good.  Really don't understand complaints about a situation which offers room for greater variety.  😕

 

Not a complaint, just an observation. What I'm seeing from the previous page is the potential for disaster with every new user of Antonia. Let's face it, the greater variety (which is indeed a good thing) confused them immediately. For us "nuts and bolts" users in this thread, two maps haven't been a problem.

I remember a thread a while back where someone couldn't get poses to work on Antonia. Why? Because they were confused about which version of figure to use with which version of pose. Again, for us in this thread who know about "The Great Hip2/Waist Swap Caper of 2011", this is not a problem. Unfortunately, even after several people were kind enough to help out the OP in that thread, well... their response was 'nevermind... sounds like too much trouble'. Well, crap! That's not the kind of publicity Antonia needs, is it?

Let's face it, Antonia is getting to the point where she's starting to appeal to the "cookie-cutter pin-up" crowd(which is freaking huge). The problem with this is, most of that crowd wants "out-of-the-box" functionality. Shante didn't get that functionality on the previous page because of...well, too many options.

Again, just an observation. Hell, a third UV map similar to V3's would rule my world!

 

------------------------------------------------------------------------------------------------------------- 

AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760

PoserPro2012, Photoshop CS4 and Magix Music Maker

--------------------------------------------------------------

...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.


Cage ( ) posted Fri, 20 May 2011 at 10:46 PM · edited Fri, 20 May 2011 at 10:48 PM

Okay.  I got the sense, from your earlier statement, that you advocated the surpression of one of the existing mappings.  That seems like a pretty crummy solution to the purported problem.

This issue of multiple mappings was raised, BTW, 'round about the time Antonia 1.0 was released.  At that time, odf offered his thoughts on the matter.  Check it out, if you haven't already.  There are some interesting posts.

If we're concerned about accessibility for the unwashed masses (:laugh:)  who don't yet love and understand Antonia, prob'ly we should be trying to improve the available information and instructions.  What is the state of the Antonia wiki page?  Is it such that we could route puzzled newcomers there?  If not, surely rectifying that does more good than raising a hubbub.

I'm afraid Antonia may be off-putting to the 'cookie-cutter' crowd (I call 'em 'goo goo dolls', on account of a silly fan-girlish band review of yore, and 'cause I'm a twerp, sometimes) no matter what steps we, as the Antonia community, could try to take.  The joint setup which makes Antonia so wonderful to use also makes the figure more complicated than others.  Building working clothing is difficult.  The figure pushes the boundaries and is thus inherently complicated.

Just sayin', is all.  :laugh:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


lesbentley ( ) posted Sat, 21 May 2011 at 1:03 AM

waves back to SaintFox

Hope you and the Lion are keeping well! 👍


bob1965 ( ) posted Sat, 21 May 2011 at 7:15 AM

Quote - Again, just an observation. Hell, a third UV map similar to V3's would rule my world!

 

 

So use the one released back in March.


SaintFox ( ) posted Sat, 21 May 2011 at 3:36 PM

Unfortunately, even after several people were kind enough to help out the OP in that thread, well... their response was 'nevermind... sounds like too much trouble'. Well, crap! That's not the kind of publicity Antonia needs, is it?

In fact I couldn't care less (yes, okay,it bothers me, but not too long) as I am sooo used to it. Over the years I answered so many questions like

How do I use dynamic clothes?

How do I create a bumpmap?

How do I set up reflections?

How do I adjust shadows?

...and so on and so on.

Unfortunatly I can still tell you the names of the few persons who said "Okay, I copied your advice and bookmarked the links. Now let's see what I am able to achieve!". winks at BlueEcho who was the only person who answers something like this when reading what I wrote about bumpmaps

The rest answered:

Oh, this is so complicated!

But this is so exhausting!

I don't care, I don't have so much time!

or

But I wanted it instantly, can't you do it for me?

I have no problem with explaining things again and again and as less "technical" as possible, beginners are most welcome to me. Shante, for instance, tells what doesn't work and gives us the chance to help.

But I don't waste thoughts about people who are not able to check if there's a new version (at least when you tell them so) but say "Don't bother, I don't care anymore!" as soon as you say "Something changed, please download again".

More than this: This is a FREE figure with FREE add-on's. Asking for something that works out of the box without reading the hints or the readme is a bit too demanding for my personal taste.

Reactions like the one you are talking about are exactly what keeps many people from releasing free things. And I do not understand why some end-users react this way. It should be clear to them that they may create a feeling of "Too much trouble, I'll keep the next thing for myself and some friends". And then, of course, people will complain about the overly commercial 3d-scene...

 

Please don't get me wrong: I am not talking about you, cyberspace, nor about anyone in this thread. I am even not talking about a lot of people but about a small but loud "Here we are now entertain us!"-group.

Sorry, I had to get this from my heart. One should think that you get more complaints about commercial projects, sounding like "I payed a lot for this and now can't get it to work!" but no, customers tend to ask politely "I have trouble getting this to work. May you help me?". But step into the free-and-experimental field and prepare to hear "I don't care, too complicated, too not-out-of-the-box".

Oh and of course: Les, yes we are doing well (of course we are still hoping for more progress) and most of all we are doing together again, something I missed a lot. Looks as if my personal muse has a beard and hairy legs 😉

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


cyberscape ( ) posted Sun, 22 May 2011 at 1:36 AM

Quote - But step into the free-and-experimental field and prepare to hear "I don't care, too complicated, too not-out-of-the-box".

 

I hear ya, SaintFox. Sorry to bring that issue back up. Unfortunately, it does give another good example of how complicated to use Antonia seems to be for the average user.

On second thought, this could actually be a good thing (for those of us who have been following Antonia). While the average user continues to use Daz's latest train wreck, we'll have more originality in our renders ;) Not to mention better bending.

------------------------------------------------------------------------------------------------------------- 

AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760

PoserPro2012, Photoshop CS4 and Magix Music Maker

--------------------------------------------------------------

...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.


cyberscape ( ) posted Sun, 22 May 2011 at 1:58 AM

Oh, and i just checked up on my "Antonia Collection" freebie over at ShareCG. It's currently at 459 downloads... so that's at least 459 users for Antonia! Nice!

And not a single question about which version the textures work on, so disregard my concern from earlier about having two UV maps.

I guess more people read the "readme" than I thought. :P

 

Now I'm curious, how many people have downloaded Antonia-1.2? And I mean download total from her homepage.

------------------------------------------------------------------------------------------------------------- 

AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760

PoserPro2012, Photoshop CS4 and Magix Music Maker

--------------------------------------------------------------

...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.


cyberscape ( ) posted Sun, 22 May 2011 at 2:24 AM

Quote - > Quote - Again, just an observation. Hell, a third UV map similar to V3's would rule my world!

 

 

So use the one released back in March.

 

If you mean the Antonia 1.0 V3 map, I would but it causes too much distortion with second skins.

And by similar, I mean one solid body like V3's.

------------------------------------------------------------------------------------------------------------- 

AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760

PoserPro2012, Photoshop CS4 and Magix Music Maker

--------------------------------------------------------------

...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.


SaintFox ( ) posted Sun, 22 May 2011 at 3:24 PM · edited Sun, 22 May 2011 at 3:24 PM

While the average user continues to use Daz's latest train wreck

Ohhh....  that was as mean as your avatar looks LOL

I just checked my freestuff and the record here at Rendo alone is 809 downloads for the first pose set. And this does not count in the downloads from Antonia's freebie page where we have no counter available. There is even a lot of feedback on the poses so I suggest that people really use them or in other words: Antonia.* *

 

As strange as it sounds: IMHO a good part of the popularity of a figure depends on commercial support. Somehow it's a bit like we say it here in Germany: What doesn't cost anything isn't really good. How very wrong (just think about wild strawberries you pick up outside in the woods) - but people act like this anyway.*

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SteveJax ( ) posted Sun, 22 May 2011 at 4:12 PM

Quote - Looks as if my personal muse has a beard and hairy legs 😉

   


Faery_Light ( ) posted Sun, 22 May 2011 at 6:30 PM

Have been sick, but wonder why my ebots stopped again...sigh.

Stupid blisters in my mouth, doc said it looks loike a weird canker sore problem but not sure.

said he doesn't tyhink it is strep but he made no tests, guess we arrived too late, just before closing.

Stlii feel awful, can't eat solids and may have to go to hospital or regular doc yet...sigh.

It's messing with my Poser work...grrr!!!!

Now I'm going after the boots and the4 latest quickdress. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


SaintFox ( ) posted Sun, 22 May 2011 at 7:13 PM

Oh my... I had to translate canker and I am happy that it's not what I first thought. But anyway, that's very painful and uncomfortable, I know this as well when the Neurodermitis is running wild and although I like apple purree a lot there comes a point where your teeth long for some work... Get better soon!!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


lesbentley ( ) posted Sun, 22 May 2011 at 8:05 PM

BluEcho,

Sorry to hear of your health problems. Hope you feel better soon.


cyberscape ( ) posted Mon, 23 May 2011 at 2:52 AM

Quote - * * What doesn't cost anything isn't really good.*

And a simalar saying to that is...

"If it's sounds too good to be true, then it probably is."  Again, not the case with Antonia. LOL

I know it was mean to say that about Daz but, in truth I'm very glad they are around. If there had been nothing from them  to fill the void between Posette and Antonia, then I'm pretty sure I wouldn't be messing around with Poser today. Still, when I FINALLY got V4 installed properly... I was VERY unimpressed. Having to still postwork joint issues in Victoria's fourth version really ticked me off! I guess that's why my response to anyone who would ask me about ODF is: "Finally! Someone who GETS it!" :D

 

BTW... I'm happy to hear that Leo is doing better. Here's to wishing the best for him and you!

And BluEcho.... hope you feel better soon!

 

And WOW! My 400th post in seven and a half years! Gee... I'm such a blabber mouth! LOL

------------------------------------------------------------------------------------------------------------- 

AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760

PoserPro2012, Photoshop CS4 and Magix Music Maker

--------------------------------------------------------------

...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.


Thalek ( ) posted Mon, 23 May 2011 at 5:14 AM

BlueEcho, I'm sorry to hear about the mouth problems.  Nasty things, canker sores.

I haven't taken the time to examine Les's work on the boots yet.  :-(  However, I did look at Phil's site and found out how to fix the bending heel problem.  The solution is here  (http://www.philc.net/ShoeDesigner_page2.php), and I will be setting up an updated version for upload in a day or so.

I'm very embarrassed, because the fix to the instep took mere seconds.  Had I paid more attention, it would never have gone out that way in the first place.  :-(


Faery_Light ( ) posted Mon, 23 May 2011 at 6:54 AM

Feeeling soooo much better and gonna try to get back to work if the storms will let me...lol.

Got the boots downloaded ony to find I already had but need to get the updated quickderss now.

Would some gold and silver textures for Antonia sound good? i'm almost finished on the other project now and ready to do some more retail work on our favorite girl. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


WandW ( ) posted Mon, 23 May 2011 at 8:02 AM

BluEcho,

I too had that last week-no idea why and it cleared up by itself.  Glad to hear you are better. 😄

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Faery_Light ( ) posted Tue, 24 May 2011 at 2:12 PM

file_469120.jpg

Just a quick view of the Flo-Hair tex I'm working on.

Be sure to zoom in to get a better look.

I used a strong displacement map to get a slightly frizzy look.

We really need someome to make a tie-back ribbon or a clasp for the tied-back option...hint...:)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


EnglishBob ( ) posted Tue, 24 May 2011 at 3:09 PM

file_469123.jpg

Ta-daa. :-)

I made one for the V2 Flo Hair - it even has a scrunchy morph.


Faery_Light ( ) posted Tue, 24 May 2011 at 3:35 PM

Oooh, I like. :)

That will really set of the tie-back style.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Thalek ( ) posted Tue, 24 May 2011 at 3:55 PM

Nice hair tie.  The dress looks nice, too.


Faery_Light ( ) posted Tue, 24 May 2011 at 4:19 PM

file_469129.jpg

o

I still have some work on the trans map and texture but it is coming alon too. :)kay, here is a view of the texture for the kozaburo Short-hair Bob.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Thalek ( ) posted Tue, 24 May 2011 at 4:40 PM

Looking good, BE!


lesbentley ( ) posted Tue, 24 May 2011 at 7:26 PM · edited Tue, 24 May 2011 at 7:34 PM

file_469145.TXT

Attached above is a simple smart prop hair band that can be used with the TieBack morph in the Flo Hair AP. I place it in the public domain, anyone can feel free to include it in any distribution, modify it, or otherwise do what you like with it.

You will have to remove the ".TXT" file extension, before you use the zip. The zip is NOT an automatic install, you will have to extract it to the folder where you want the files. There is no obj file, as the hair band uses internal geometry.

The problem with such a smart prop is that although it will fit correctly whilst Antonia is in the default pose, when her head or neck is rotated, the band will move out of position and will need manual adjustment. This is a common problem with smart props when they are placed on a part that bends. Neither will "Inherit bends of parent" be much help here, as  the Flow Hair AP makes extensive use of JCM. One could in theory make JCM for the smart prop, but I don't think I have the time or patience to do that at the moment.

The hair band is pretty basic, just a plain band, perhaps someone else can come up with something better, a nice bow or something.

And then there is also a hair band that is included with the Victoria version of the Flo Hair. Whilst I doubt it would load in the correct position, it should be usable.


Faery_Light ( ) posted Tue, 24 May 2011 at 8:12 PM

Thank you! :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


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