ice-boy opened this issue on May 27, 2011 ยท 6 posts
nruddock posted Fri, 27 May 2011 at 3:48 PM
Quote - Why is DAZ using this kind of UV setup?
It allows a higher pixel per UV density.
Essentially this allows smaller details to be part of the face texture. Dealing with the differing pixel densities of the maps for the various materials is just another thing that people creating textures have to deal with (just like seams in the mapping).