ice-boy opened this issue on May 27, 2011 · 6 posts
joequick posted Fri, 27 May 2011 at 6:11 PM
I've always suspected that part of what motivates Daz's innovations is the need to make things more difficult for the layman and hobbyist. If too many people are able to make their own textures, then boom, the torso, limbs and head are split into seperate uv maps and the seam count goes through the roof. If too many people are able to model and rig their own clothing? Boom, it's time to upgrade to a whole new style of rigging.
Hey, weightmapping, now we can make shoulders that bend realistically! Anton figured out how to do that with the old rigging system half a decade ago. I don't even know that he needed jcms to do it.