Zev0 opened this issue on May 18, 2011 · 171 posts
Paloth posted Tue, 31 May 2011 at 12:29 AM
I'm very curious about how morphs are being handled, in a single-mesh figure which lacks defined groups of any kind. How does that work? To create morph targets, do you have to work with the entire figure mesh? (Or does Daz even permit the creation of custom morphs?
I haven’t had the time or inclination to play with Daz Studio 4, but I’ve used several programs in which a figure that is undivided by “parts” can have morphs that are defined by “vertex maps.” You can cull a morph so that it doesn’t include unneeded vertices.
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