Forum: Poser - OFFICIAL


Subject: Genesis Figure in action vs V4

Zev0 opened this issue on May 18, 2011 · 171 posts


ice-boy posted Thu, 02 June 2011 at 1:36 PM

Quote - I'm very curious about how morphs are being handled, in a single-mesh figure which lacks defined groups of any kind.  How does that work?  To create morph targets, do you have to work with the entire figure mesh?  (Or does Daz even permit the creation of custom morphs?  😕)

I'm largely wondering about implications for mesh and morph processing using Poser Python, if Poser begins to handle this figure type.  Will one have to iterate over all vertices in the mesh to process a handful in the face?  Or is there some new method for specifying groups or regions, for the purpose of morph handling?

in poser pro 2011 you can load ful lbody morphs for figures. so for example on Mr i can make a ear morph. and its teh full body and only the ears are changed. i can load this up in Poser.  

i dont understand why making a ful body morph would be a problem?