Forum: Poser - OFFICIAL


Subject: OT: Traditional animation is easier to create than 3D

tebop opened this issue on Jun 02, 2011 · 29 posts


SamTherapy posted Fri, 03 June 2011 at 4:18 PM

Answering the original question...

It all depends on several things:

How competent you are as an artist.

How complex your animation is to be.

Your timeframe.

I'm a decent enough artist and I've worked in computer games when, back in the day, we had to draw every single frame of animation.  Fortunately, these were usually just some character running around shooting at stuff.  I also used to make a few anims in DPaint (remember that?) for fun.  I can also do the hand drawn flick book/cel stuff well enough, too.

Making a "traditional" animation the size and scope of Disney's feature productions requires a small army.  Even then, 3D style animation was incredibly difficult - ie virtually impossible - to do.  Arguably, the only real 3D effect was Disney's multiplane setup which gave a sensation of depth and parallax movement.  Even that was clunky and hard to use, so they gave up on it.

With CG you can automate many things to such a degree that it becomes feasible to have a much smaller team - or even one person - complete a complex 3D project.  I'm no 3D animator and I'm in no rush to become one but it seems to me that anyone using Poser for anything more than amusement purposes is barking up the wrong tree when it comes to animation.  With the right kit, anything is easy.

Coppula eam se non posit acceptera jocularum.

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