Forum: Poser - OFFICIAL


Subject: Dynamic Cloth - basic questions

wrestling_pi opened this issue on Jun 03, 2011 · 22 posts


RobynsVeil posted Fri, 03 June 2011 at 4:53 PM

To add to PhilC's sage advice, you want to start with your figure not only at zero pose, but also zero morphs. This is part of the magic of dynamics - the bit I'm incredibly impressed with - is that by frame 30, all your morphs will have come back and the cloth will have followed, with a perfect fit. The clothing item needs to fit completely with no breakthrough/pokethrough anywhere at zero pose/zero morph: this is crucial. Check 'round the back too, just to be sure.

I always let my sims run at least 30 frames. Think 30 frames/second (like in the movies) - can you go from the zero pose to the pose your figure is going to end up in in one second?

The following approach works for me as a starting point for doing dynamics:

--Have your figure in a standing sort of pose, for a dress, for example. That way, the dress only collides with the figure without a lot of bending and stretching.

--Make sure that the cloth does not intersect with the figure anywhere.

--Load your figure (say, V4) and pose her in either the default zeroed pose using the joint editor, or using whatever the cloth maker provided for zero-pose. Zero all morphs as well if you have an morphs dialed in.

--Check that your figure isn't translated anywhere from 0.

Let's say we use the default 30 frames. Go to frame 30 and make it a key frame. Pose your figure.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

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