NanetteTredoux opened this issue on May 30, 2011 · 21 posts
SteveJax posted Fri, 03 June 2011 at 5:56 PM
Quote - When I click "synchronize" to apply VSS to my figure's shaders and textures it removes the textures in OpenGL preview and leaves me with a white figure (although I can see my transmapped eyelashes faintly). When rendered all is there and the render is mapped as expected. I'm assuming this may have something to do with the lack of having no NO_MAP to apply.
No_MAP has nothing to do with the whited out figures. You get this effect from materials that don't have anything plugged into the diffuse channel. Many use the Alt-Diffuse instead. They will render just fine but show white in preview.