bagginsbill opened this issue on Oct 29, 2008 · 247 posts
deastham posted Mon, 06 June 2011 at 1:12 AM
Thanks Bill! :D That worked. Eventually I figured out that I could also just copy and use the artistic lens square's shader network, replacing the Refract node with the background image/movie, on the background shader.
Is there a way to get truly random, grain-sized noise? I'm attempting an in-Poser film grain effect (part of an artistic challenge I set for myself).