Michaelab opened this issue on May 27, 2011 · 162 posts
Cage posted Mon, 06 June 2011 at 2:21 PM
Quote - Because prior to Poser 5, there was no predesignated location for textures to go, so they ended up in the Pose folder (no, I don't know why, I came late to the Poser party).
Actually, Poser 4 (at least) had a "Textures" folder. Back then, everyone used to make freebies designed to just have the texture map (usually just one map per item, and fairly small) plunked down directly into that textures folder. I still have a P4 Runtime somewhere with a heckka messy textures directory. :lol:
Poser 5 did introduce the Materials Room and the Poser shader system, however.
I'm not sure I understand ice-boy's initial question, however, so I can't try to answer that. :unsure: What is meant by "materials"? MAT poses? Poser shader material files (.mt5)? Texture maps?
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.