MarkBremmer opened this issue on Aug 18, 2001 ยท 33 posts
kaom posted Sun, 19 August 2001 at 9:38 PM
OK, I've been playing around with em. Let me see if I'm doing this right. Here's what I'm doing: Step 1- I make my object. Step 2- I drag the texture map of the MBGrooves shader onto my object. Step 3- Then I drag the corresponding MBGroove Black/White texture to the sequencer into shaders. step 4- I select my object, then go to Anything Grooves in the Browser, and type on the name of the MBGroove B/W shader and hit enter. Step 5- It applies Anything Grooves to my object. So far so good? Step 6- I try to change the tiling of the master shadr for the object, but it won't work. Am I going about this right? My example of the boards is what I'm talking about. The texture is too big for the object, normally with a regular map, I would just adjust the tiling until it looked OK and wasn't blown up and pixelllated. But it's not letting me for all of the MBGrooves texture maps, nothing happens when I adjust the tiling sliders. What are the secrets of this? Do I have to make smaller objects? I don't think so! How do Iadjust the size of the Shader that Anything Grooves is using? I'm frusrated,confused, lost and banging my head! PLEASE HELP! Am i doing this whole thing wrong? Thanks, kaom