RobynsVeil opened this issue on Jun 12, 2011 · 269 posts
RobynsVeil posted Sun, 12 June 2011 at 4:57 PM
When I started getting into dynamic cloth, I came to the realisation that my whole investment - which was substantial - in conforming cloth was going to be wasted. This was a bleak thought.
However, all is not lost.
What follows are not instructions, but really more what I've trtied to get conforming stuff working as dynamic, with a HUGE improvement on how it all looks. I know this is going to sound a bit biased, but there is no way a conforming item can look anywhere as good - not even close! - to a dynamic item, particularly in those demanding poses, like sitting.
Unfortunately, there is just no way that certain conforming items can be made to behave like dynamic cloth, which I attribute to mesh design and probably mesh density. Conforming cloth can be spartan with poly-count: the developer knows exactly what it can and can't do and how much mesh is needed to make it look reasonably decent. Well, for conforming cloth, anyway. :biggrin: However, other items can be taken into the cloth room with really quite satifactory results: these include not only the cloth item draping naturally in the target pose, but also attaining figure morphs more precisely that with dials. Wasn't I just gobsmacked when I realised that: no more dial-spins (and morph-brush cleanup). Well, the latter isn't totally true: you will still find yourself using the morph-brush on occasion.
Anyway, let's go exploring, shall we? First, I'd have to get sort-of permission from those-that-decide (like: moderators) whether or not I can publish stuff-I-do to a known MP item. Not going any further until I have some sort of yeah-or-nay on that.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]