Forum: Poser - OFFICIAL


Subject: Does reducing a character or scene by 50%or smaller use less resources?

Zev0 opened this issue on Jun 17, 2011 ยท 31 posts


lkendall posted Fri, 17 June 2011 at 3:26 PM

V01f and SamTherapy:

I'm glad this subject came up, I had wondered about the size question myself, and I thank you for the information. And, this thread jogged my memory.

At one time there was a script that would export all of the figures/characters/CR2s in a scene, and re-import them as OBJs (props). This had to be done when the scene was ready to be rendered, because the poses and morphs were locked by the process. You could size the OBJs and move them, but you could not change their poses (as I recall). This process would greatly reduce the resources needed to render, and could allow a scene to render that would not otherwise render on older computers/versions of Poser.

Among other things, I think the process did away with ALL the morphs. Unfortunately, I am an endless tinkerer, and never quite finish playing around with poses, settings, placement, morphs etc.. But, one can still play with the materials/shaders of the converted objects after the export/import process. It should go without saying, save your scene/work to a secure file name/directory before playing around like this. It should also be obvious that such a process is not ideal for animation. Even if it was automated it would greatly increase the render time of an animation, and I doubt that it could be done on a render-farm.

I had limited success with this script, and I don't recall the drawbacks for that old script. I don't recall what it was called, who made it, or where it could be found. Considering the advanced programming skills of some of our forum contributors, an updated script for older and newer versions of Poser would really contribute to the community. Myself, I would pay for a script like that for PoserPro 2010.

Of course, with some coaching on the export and import settings, one could do this by hand for each figure in the scene.

lmk

Probably edited for spelling, grammer, punctuation, or typos.