Zev0 opened this issue on Jun 17, 2011 · 31 posts
bagginsbill posted Fri, 17 June 2011 at 10:57 PM
Quote - Materials can cost a lot of RAM by using certain nodes or combinations thereof. So, you might delete unnecessary reflection, refraction, translucence, anisotropic specular, etc. Overlapping layers of transparency -common with hair models- really bogs IDL down. Lots of folks set hair models to be not visible in raytracing because of this.
Each of the nodes you mentioned use less than 100 bytes of RAM. Not 100 mega, or kilo, but just 100. Don't bother. It sounds here like you are talking about saving time, not space. RAM conservation is a matter of saving space, not time.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)