Forum: Poser - OFFICIAL


Subject: The "Isn't Dynamic Cloth Brilliant" thread

RobynsVeil opened this issue on Jun 12, 2011 · 269 posts


RobynsVeil posted Sun, 19 June 2011 at 3:15 AM

Quote - Err, I might not have been completely right on the settings thing though. Poser 8 does save the settings with the prop, but it looks like older dynamic clothes do not have anything embedded in regards to settings.
Maybe it is only possible with Poser 8 or higher and since most dynamic clothes are, well quite dated, that could explain it.

What I would like to know is how many people actually use and buy dynamic clothes?

<> so do I (want to know)! i certainly hope and intend that threads like this will change people's experience with this sometimes mystifying technology.

A wee update on the corset... I wanted to try to turn it into one of those going-dancing dresses I see (and envy the wearers!) on the young, but so far attaching a skirt (basically, a reasonably high-mesh circle) has turned the whole garment into an epic fail. Friction and whatever else won't keep the bloody thing up anymore - tugging won't help! - and of course contrained groups turns the thing into something from another planet - totally distorts the bosom and the sim fails at frame 14. I guess if there were some way to keep the bodice (the corset-y bit) simming the same way and the skirt simming as another material altogether, it might actually work, but I've a bit to learn about Dynamic grouping, i.e., setting all that up and whatever. I mean, would it be even possible to have two different types of materials in the same garment at the same time in a sim? Like:

Bodice: heavy satin... reasonably stiff, strong friction co-efficient, behaves like, well, above and
Skirt: gauzy, soft, floaty light taffeta or silk or whatever (yes, I take fashion risks with materials! :woot:) that won't drag the dress down during a sim

Or am I dreaming?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

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