MikeMoss opened this issue on Jun 19, 2011 ยท 18 posts
lesbentley posted Sun, 19 June 2011 at 8:09 PM
Quote - That worked in a way.
It imported the dog object into Poser but now it's a ridged figure and I need to end up with something that I can animate, since this is to go in one of my Lucy movies.
OK, step by step.
1). Import the "dog object" into Poser. All the import options should be deselected.
2). With the "dog object" selected, open the Group Editor. Press the 'Spawn Props' button. Close the Group editor.
3). Do; File > Export > Wavefront OBJ > OK, clear the "X" next to 'UNIVERSE', put an "X" in the box next to 'head', press 'OK'. You will be presented with a file save box, create a folder anywhere on your HDD named "ScottishDeerhound", save the file to that folder as "head.obj". In the Export Options, select only 'Include existing groups...' and 'As Morph Target...'.
4). Start a new Poser scene. Load the Poser Dog figure and select its head. From the Object menu, select 'Load Morph Target'. Click the button with "..." and browse to and select the 'head.obj' that you saved in the last step, click the 'Open' button. In the 'Label:' filed type in "ScottishDeerhound", click 'OK'.
5). In the Parameters Palette for the head, you should now have a dial named "ScottishDeerhound", set the dial to a value of '1.0'. If all went well the dog's head should now be morphed into the head of a Scottish Deerhound.
6). Repeat steps 1 through 5 for all the other actors. When you have done that, you can go the the Figure menu and 'Create Full Body Morph, name it "ScottishDeerhound".
The work flow above is not the optimum, but was used for ease of explanation.